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Showing posts with label Myrmidon. Show all posts
Showing posts with label Myrmidon. Show all posts

Wednesday, March 18, 2015

++++INLOADING DATAFILE 079++++ Myrmidon Secutors WIP 1.0

First off, this week we hit 30,000 pageviews for this site.  Huzzah!  Thank you all for viewing and providing me with the recognition all of us bloggers crave desperately!!!

Onto today's post.  Here are some in progress shots of my Myrmidon Secutors.  As always these guys are a kitbash using components from a very wide array of sources.  The legs I got off of a friend a few years ago, he had planned to use them for a Grey Knights Paladin squad I believe, but that didn't work out.  I never liked them for marines as the poses are so rigid and awkward, but that makes then ideally suited for Admech cyborgs.

Myrmidon #1
Based on his pose I am thinking he is the squad leader.  He's armed with two Phased Plasma Fusils.

Friday, February 27, 2015

++++INLOADING DATAFILE 074++++ Mechanicum Archmagos Myrmidax WIP 3

Here is an update Panorama of Arch Myrmidax Drevinius Prelt as he is being painted.  On the whole I'm pleased with how he is progressing, let it be knownn that I consider myself to be a decent (read: mediocre) painter at best.  Unlike converting, which comes quickly and naturally to me, painting is much more of a technical process.  Its a chore really, but one which must be done.  On the plus side once it is done the finished product is awesome and really has a soul of its own.

Enough bloviating, onto the model.  I've used the same sort of bronze and steel metallic pallet I've seen used heavily in other's mechanicus armies on the interwebs, its simple to do and looks good.  For the robes I decided on a rusted metal color, so instead of a bright red I used a dark brown base layered up to slighly orangish red.  This will be powdered with weathering powders to really achieve the right color blend, or at least that is the plan.  The flesh was done using a tutorial on how to paint the muscular portions of a hellbrute, he is so pink as I haven't added the final "skin tone" layer yet.  I'll use that layer to cover up the few mistakes that I've made with the metallic paints.

Wednesday, February 25, 2015

++++INLOADING DATAFILE 073++++ Mechanicum Archmagos Myrmidax WIP 2

He is done.  You don't need me to tell of every little detail on him.  It has been a while since I set up a real photobooth, the quality of the photos really is a lot higher.  


Sunday, February 22, 2015

++++INLOADING DATAFILE 072++++ Mechanicum Archmagos Myrmidax

++++MAGGOTS WILL FEAST UPON THE DATA OF TE:/CRITERROR++++
TECHXORCISM COMPLETE........
SCRAPCODE ISOLATED PENDING ERASURE........
++++ALL PRAISE THE OMNISSIAH, BY THE LIGHT OF KNOWLEDGE IS THE DARKNESS BANISHED++++
SCAN:/INFVECTOR.........
++++SIGNAL SOURCE LOCATED++++
MATCHING TO ARCHIVES........
++++THE QUEST FOR TRUTH IS ETERNAL, SUCH IS THE WILL OF THE OMNISSIAH++++
MATCHING COMPLETE 93.54% ACCURACY........
WARNING TARGET RATED TECHNOMATIC DIABOLUS.........
++++EXECUTE FULL FORGE ALERT++++

Every army needs a general, and it has always been of my opinion that generals in 40k should be epic as f#&$!  The model uses components of several different previous conversions, one was a Myrmidon Secutor test model and another was an Imperial Battlesuit from several years ago.  I give you Arch Myrmidax Drevinius Prelt.

Rules wise I intend to field him as a Archmagos Prime: Myrmidon.  He is going to have a Master-crafted Chainfist (That ax is WAY to big not to double your strength and give Armorbane!) and Powerfist for three STR 8 AP 2 Armorbane Unwieldy attacks.  Add to that a Machinator Array boosting him to T 6, two bonus str 5 AP 2 shred, armorbane, unwieldy melee attacks, a flamer and a inferno pistol, and a 3+ Battlesmith roll!  As a Myrmidax he gets to choice (and fire) two additional weapons, of the various options my favorite is the Phase Plasma Fusil as its Range 18" STR 6 AP 3 Salvo 2/3.  On top of this he will count as being mounted on an abeyant, mostly for the +1 wound and It Will Not Die, plus he is definately Very Bulky.  This makes him a mere 240 points, but he will be quite the monster, excepting his lack of any invulnerable save.  There are more options but I'll figure those out once he is further along.